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SCROOGE MCDUCK
lvl
40
5
7
SCROOGE MCDUCK

Power: 444

HERO; OFFENSE; DOWNTOWN; DUCKTALES; DOWNTOWN HERO; DUCKS

Offense:
760
Defense:
188
Health:
7,557
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
100
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Curse Me Kilts
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to gain an Extra Attack.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 760 damage to target opponent.
Deal up to 760 damage to target opponent. 30% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Deal up to 1,140 damage to target opponent. 30% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Deal up to 1,140 damage to target opponent. 45% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Deal up to 1,520 damage to target opponent. 45% chance to gain an Extra Attack if this character is affected by a Helpful effect.
Money Dive
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 to minimum chain amount.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,140 damage to target opponent.

Chain to 1 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 1,140 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 1 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 1,710 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 1 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 1,710 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 2 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Deal up to 2,280 damage to target opponent. Deal 15% bonus damage per Helpful effect on this character, up to a max of 10 Helpful effects.

Chain to 2 - 3 targets.

If Gizmoduck is a teammate, gain 1 random Helpful effect with duration of 2 on start of this ability.
Number One Dime
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to grant Haste when Heads.
Requires Gear Tier 5
100
55
20
19,500
Level 3
50% chance to grant Harmful Effect Immunity for 2 turns when Tails.
Requires Gear Tier 7
150
75
40
92,500
Level 4
-1 Magic Cost.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% chance to grant secondary effects.
Requires Gear Tier 10
150
125
80
210,000
50
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns.

Tails: Grant Defense Up for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 50% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 50% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns. 50% chance to grant Harmful Effect Immunity for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 50% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns. 50% chance to grant Harmful Effect Immunity for 2 turns.
Grant effects of Heads or Tails to adjacent teammates and this character.

Heads: Grant Offense Up for 2 turns. 70% chance to grant Haste for 2 turns.

Tails: Grant Defense Up for 2 turns. 70% chance to grant Harmful Effect Immunity for 2 turns.
Tougher than the Toughies
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Decrease required Magic by 1.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% activation chance.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+50% damage dealt.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+5% activation chance.
Requires Gear Tier 10
150
100
50
146,250
25
On any opponent gaining a Helpful effect, 15% chance to perform the following:

Deal up to 760 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 15% chance to perform the following:

Deal up to 760 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 20% chance to perform the following:

Deal up to 760 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 20% chance to perform the following:

Deal up to 1,140 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
On any opponent gaining a Helpful effect, 25% chance to perform the following:

Deal up to 1,140 damage to opponent. Purge all Helpful effects. Apply a copy of each effect removed by Purge to this character with their durations refreshed.
Full Gear List
2,564,000
30
440
35
180
210
30
35
270
315
30
35
60
70
50
60
70
50
100
150
600
450
1,200
150
310
155
290
95
100
80
60
60
600
500
1,120
180
495
360
225
120
350
300
725
200
250
100
150
130
20
20
Gear Tier 6
67,000
30
160
35
60
70
30
35
90
105
30
35
Gear Tier 7
145,000
60
280
70
50
60
70
50
120
140
100
180
210
150
Gear Tier 8
700,000
200
150
700
150
150
75
150
35
100
40
40
40
Gear Tier 9
679,500
200
150
250
300
250
620
40
80
90
270
60
180
40
90
120
20
20
20
Gear Tier 10
972,500
200
150
250
300
250
500
350
300
725
200
250
80
80
180
225
100
150
20
40
90
135
130
20
20
20